After arriving at June and Lances at approximately 4pm it became apparent very quickly (slowly?) that things were not likely going to move along at a rapid pace. So as time ticked by and not much was yet going on, I started jotting down the occaisional small note. Here’s what I had:
We officially get started
3 hours and 46 lost minutes later…(we are doing a lot that amounts to very little as Noah valiently tries to get us together and engaged in the actual campain. This was a more painful process than anyone anticipated :-) Mike sits and laughs at us, June can’t find a reason a to leave the in and Eric becomes a bouncer for free beer… I get arrested for flaming my hand, Lance hides around the corner and Harley loses his mind in character as a Paladin)
First damaged monster
Compaign just became fun!
With a mightly heft, Lance swings and hits…himself!
Harley and I kill the boss, no one else even knows he existed…
10:56pm Eric finished reading his character sheet…
11:06pm Noah reveals, yea, about the problem with the magical darkness…apparently there is no longer any Dispel Magic in D&D 4th edition… “My bad”…
Pat’s dog misses…
Pat haggles for damage
Lance inexplicably becomes effective. I can no longer hit the floor with a rock…
June gets her Second Wind
June opens 1/2 can of whup-ass
2 Books…That’s all I’m saying…
Death Blow…I can’t explain it (in a monitored forum)
Wait, I don’t have 2 two books at all! No wonder I’ve been missing! WTH happened to the other book??? JUNE!!!
Dog sic nuts!
Mike rolls a 20 (and subsequently begins declaring he saved us all)
With 2 books restored, Joe now kills again.
Eric: “Son of bitch!”
So all tolled, just a hair shy of 10 hours at the gaming table… 8 3/4 hours of actual gaming and…<drumroll>…16 actual rounds of combat…. That means it took 7 players, plus the dungeon master approximately 33 minutes per round to say “I do this”… Hopefully we’ll get more efficient next time :-)